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Take Down (Japanese: とっしん Charge) is a damage-dealing Normal-type move introduced in Generation I. It was TM09 in Generation I. Take Down inflicts damage, and the user receives recoil damage equal to 1⁄4 of the damage done to the target.

Take Down deals damage, but the user receives 1⁄ 4 of the damage it inflicted in recoil. In other words, if the attack does 100 HP damage to the opponent, the user will lose 25 HP. When a Pokémon is holding Normalium Z and uses its Z-Power, Take Down turns into Breakneck Blitz and has base power 175.

Take Down can be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if either Focus Energy or Harden was used in the prior turn.

Earthquake is all hundreds homie, 100 power, and 100% accuracy. It’s also a physical based move, and it has a ton of PP. Lastly, a HUGE amount of Pokémon can learn it. All of these factors combined make Earthquake the most used Pokémon move to date.

What is the best move to learn during leveling?

Softboiled being the best variation of it. It’s a move that’s only learned during leveling by Chansey or Blissey. It heals the user a flat 50% of their Max HP, and can be used outside of battle. This essentially turns Chansey into a walking Poke-center and really makes this move overpowered for time-saving purpose

With Toxic Spikes, instead of doing more damage depending on the number of spikes, you instead contract more poison. Both of these moves are absolutely infuriating to fight against because most of the time your opponent also has a move that forces you’re Pokémon to switch. Help me.

Spikes and it’s counterpart Toxic Spikes, are two moves that I’m convinced were made only to aggravate people. Essentially, you can throw down up to 3 stacks of Spikes, and whenever a new Pokémon switches in, they’ll do damage.

In Game Footage of Move. Memento isn’t just a cult classic movie, it’s also an absolutely mediocre Pokémon move. Anyone familiar with Pokémon most likely knows of the moves Self-destruct or Explosion. These moves cause the user to faint, but also (mostly) knock out their opponent in the blast.

You ‘ve probably never heard of the move Synchronoise. You might have heard of the ability Synchronize, which is actually pretty decent, but the move is pretty obscure. It’s a move that came about during Generation V and has a pretty niche ability.

When you take into consideration physical moves, special moves, abnormal status moves, stat changing moves, and pure power moves. It’s harder than you’d think to only pick four. It gets a bit easier when you scroll down the list though because there are some obvious winners and some even more obvious losers.

Granted, that was back in Generation 1, and Magikarps nowadays can learn to do more complicated things, such as bouncing or flailing around. Overall in the massive pool of Pokémon moves, Splash barely even makes a well, splash.

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